

- #ROBIN HOOD THE LEGEND OF SHERWOOD RUNNING SLOW NO STEAM FULL VERSION#
- #ROBIN HOOD THE LEGEND OF SHERWOOD RUNNING SLOW NO STEAM UPGRADE#
- #ROBIN HOOD THE LEGEND OF SHERWOOD RUNNING SLOW NO STEAM FULL#
There wasn’t a ton of innovative stuff I saw in the demo in regards to the puzzle mechanics, but it seems like that’s all primed to get insanely complex later in the full game. Despite needing or wanting an upgrade, your robot is extremely capable, boasting the ability to possess other robots to make them flip switches or navigate through otherwise inaccessible areas for you. What I’m saying is that there isn’t great feedback for when you’re taking damage.Īside from the combat issues however, the puzzle-solving aspect of Retro Machina seems promising. That led to a lot of moments where I’d exit a combat encounter with a fraction of the starting HP despite only having to fight like one robot.

The biggest thing that bugged me about the combat was the way that enemies can destroy you incredibly quickly, but not because they’re super powerful or anything, but because the game isn’t great about letting you know you’re taking damage. It isn’t that the combat is aggressively bad or anything, it just lacks any feeling of momentum or impact. From a perspective that’s purely based on presentation, Retro Machina is great, but when you find yourself engaging in combat is where the experience kind of fell apart for me.
#ROBIN HOOD THE LEGEND OF SHERWOOD RUNNING SLOW NO STEAM UPGRADE#
You escape the robot police and somehow get launched into the wilderness where you begin your search for a robot mechanic or upgrade station or something? Whatever the motivation, you end up in this different factory/office building where you have to solve puzzles and fight other robots to continue on. I’m sure there’s more of a story there, but that’s all I gathered from the demo.

In Retro Machina, you play as a robot who was working at a nondescript factory alongside of their other identical robot buddies, who suddenly decides to not follow their orders because they saw a butterfly. It feels mean to say that Retro Machina is squarely in the camp of “style over substance,” but I really felt that it was a game I’d rather look at than play myself. I’m sure it’s one of those things you get better at as time goes on, but even with that slight hesitance, I really think Chicory could be something special. The controls work without issue for most of the demo, requiring you to use the right stick to move your brush around and the right trigger to actually paint, but it gets a bit dicier when you have to manage your paintbrush and move around at the same time. I’m really curious to see how the mechanics evolve over time as you progress through the story.įor as delightful and joyous as Chicory appears on the surface, the end of the demo really takes a turn that I didn’t expect and basically transforms it into something of a bullet-hell. Your magic painting powers will allow you to navigate the environment, solve puzzles, help random citizens and oddly enough, fight enemies. Your quest to find out what happened to all the color in the world isn’t just a fun story hook, but it has mechanical repercussions as well. There’s context as to why they’re able to perform these artistic feats of magic that tie into the central plot of the game that (obviously) wasn’t fully explored in the demo, but it left me eager to see where the story goes. Chicory is a delightful little game about being a cute little dog person who has the ability to paint in the world around them. Now here’s a game that I could really see myself spending a lot of time with. I don’t know about Lunark, but maybe it just isn’t for me.
#ROBIN HOOD THE LEGEND OF SHERWOOD RUNNING SLOW NO STEAM FULL VERSION#
The soundtrack also seemed pretty decent as well, but neither of those things seemed good enough to make me want to play the full version of this game. It’s clear that Lunark is trying to illicit the same feelings of those other games, but it ends up feeling more convoluted and tedious than anything else.Īside from mechanical issues, the game looks pretty cool with those big and beefy pixels even if it isn’t necessarily my aesthetic. Everything from running to climbing feels like there’s a giant lag between your button press and what happens on screen. If those references go over your head, it’s a very deliberate game that prioritizes the animation of what you’re doing over responsive controls and easy to use controls. Lunark is a 2D side scrolling action and puzzle game that boasts a chunky-pixel aesthetic and plays kind of like the original Prince of Persia or Out of this World. Looking back on it, I’m kind of glad I got it out of the way first because I really didn’t enjoy my time with this particular demo. Lunark was the first demo I jumped into once all of my downloads from the festival completed, and while that might sound like some appraisal of its value, it was just the first one I clicked on.
